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Skyrim zaz animation pack crash
Skyrim zaz animation pack crash









skyrim zaz animation pack crash

Some outcomes are predetermined for the sake of the story but some key elements hinge on what the player does. The NPCs' personalities and the player's actions write what happens next. I have a story concept and I'm placing the player and the NPCs I'm using into it. There isn't a foregone conclusion or mediocre plot twist the story is centered around. The mod is going to be a problem for people who can't wrap their heads around that and I doubt the mod will popular because of it.Īnyway, I'm writing the story in a 'non-Bethesda' way. That isn't conducive to what Skyrim players (and Bethesda game players in general) are used to. It's my intention that the player play the mod 'as intended'. This isn't going to be a 'run around and do whatever you want' type of mod. The mod is a narrative adventure where the player has a defined role and the NPCs I'm using react and interact with the player in the context of that role. I've been working on the mod's story and it struck me that some players will not like this mod.











Skyrim zaz animation pack crash